Camera+Angles

=Camera Angles=

//The relationship between the camera and the object being photographed (aka; __ANGLE__) gives emotional information to an audience, and guides their judgment about the character or object in shot. The more extreme the angle, the more symbolic and heavily-loaded the shot.

// **//1. Eye//** **//Level or Neutral Angle//**   **//(NA//****//)//**    

The audience is at the same eye level as the characters and the action taking place in the scene. The shot is 'neutral' as if the camera is positioned as though it is a human being actually observing the scene.
 * //This is a good example of what __**not**__ to strive for....// //__**PLEASE** think beyond this__!!!//

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 * //2. The Bird's-Eye View//** //**(BEV)**//

This shows a scene from directly overhead, a very unnatural and strange angle. Familiar objects viewed from this angle might seem totally unrecognizable at first (umbrellas in a crowd, dancers' legs). This shot dramatizes a threatening or dangerous situation by suggesting that the characters are at a disadvantage<span style="font-family: Verdana,Arial,Helvetica,sans-serif;">. People can be made to look insignificant, ant-like, part of a wider scheme of things.
 * //<span style="font-family: Verdana,Arial,Helvetica,sans-serif;">Filmmaker, Alfred Hitchcock was very well known for this style of shot. //
 * //<span style="font-family: Verdana,Arial,Helvetica,sans-serif;">DO NOT climb into high places to shoot this where you might get hurt! //

<span style="font-family: Verdana,Arial,Helvetica,sans-serif;"> <span style="color: rgb(0, 0, 102);"><span style="font-family: Verdana,Arial,Helvetica,sans-serif;">**//3. Worm's Eye View//** //**(WEV)**// <span class="photo_container pc_m"> <span class="photo_container pc_m"> <span class="photo_container pc_m"> <span class="photo_container pc_m"> The audience is looking up at the character or situation. Thus a character is made to seem powerful or a situation may seem insurmountable.
 * //You can also physically place the camera on the ground and look through the grass or plants//
 * //Please do not damage the camera while doing so.//

<span style="color: rgb(0, 0, 102);"><span style="font-family: Verdana,Arial,Helvetica,sans-serif;">//**4. High Angle (HA)**// <span class="photo_container pc_m"> <span class="photo_container pc_m"> <span class="photo_container pc_m"> <span class="photo_container pc_m"> <span class="photo_container pc_m"> <span class="photo_container pc_m"> <span class="photo_container pc_m"> <span class="photo_container pc_m">

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Not so extreme as a Bird's Eye View. The camera is elevated above the action. High angles make the object photographed seem smaller, and less significant (or scary). The object or character often gets swallowed up by their setting - they become part of a wider picture. <span style="color: rgb(0, 0, 102);"><span style="font-family: Verdana,Arial,Helvetica,sans-serif;">
 * //Think of this as in between Eye Level and Bird's Eye View.//

<span style="font-family: Verdana,Arial,Helvetica,sans-serif;">**//<span style="color: rgb(0, 0, 102);"> 5. Low Angle (LA) //** <span class="photo_container pc_m"> <span class="photo_container pc_m"> <span class="photo_container pc_m"> <span class="photo_container pc_m"> <span class="photo_container pc_m">

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Low angles help give a sense of confusion to a viewer, of powerlessness within the action of a scene. The background of a low angle shot will tend to be just sky or ceiling, the lack of detail about the setting adding to the disorientation of the viewer. The added height of the object may make it inspire fear and insecurity in the viewer, who is psychologically dominated by the figure on the screen. <span style="font-family: Verdana,Arial,Helvetica,sans-serif;"> <span class="photo_container pc_m">

<span style="color: rgb(0, 0, 102);"><span style="font-family: Verdana,Arial,Helvetica,sans-serif;">//**6. Subjective Point of View**// //**(POV)**// <span class="photo_container pc_m"> <span class="photo_container pc_m"> <span class="photo_container pc_m"> <span class="photo_container pc_m"> <span class="photo_container pc_m"> <span class="photo_container pc_m"> <span class="photo_container pc_m">

The scene is viewed through the eyes of the character making the audience sympathetic to the characters feelings or giving the audience a better understanding of the characters frame of mind.
 * //This is like a "first person" point of view... the camera IS the eye of the viewer.//

<span style="color: rgb(0, 0, 102);"><span style="font-family: Verdana,Arial,Helvetica,sans-serif;">**//7. Oblique/Canted Angle (CA)//** <span class="photo_container pc_m"> <span class="photo_container pc_m"> <span class="photo_container pc_m"> <span class="photo_container pc_m"> <span class="photo_container pc_m">

<span style="font-family: Verdana,Arial,Helvetica,sans-serif;">Sometimes the camera is tilted (//not horizontal or level to floor level//), to suggest the impression that everything is off- balance, in <span style="font-family: Verdana,Arial,Helvetica,sans-serif;">transition, or unstable. Used sparingly, this technique can effectively express the psychological imbalance, pain or danger of a character.
 * //Again,////<span style="font-family: Verdana,Arial,Helvetica,sans-serif;"> Alfred Hitchcock was very well known for this style of shot. //